Just because something is expensive doesn't automatically mean it is good. In short, unless you are independently wealthy, your options were generally limited to re-releases of specific titles, like on the Wii virtual console. The original hardware to run the game will run you over $1,000. An authentic copy can easily sell for nearly $200, even though the game isn't a rarity. A perfect example is Castlevania: Rondo of Blood, commonly known as Dracula-X. Castlevania rondo of blood psp vs turbo software#As more and more players discovered the system (and its games) after the console's death, both the hardware and software quickly shot up in price. Castlevania rondo of blood psp vs turbo tv#Being able to point a smartphone at the TV screen and use Google Translate wasn't an option.Īs time moved on, this ultimately meant that many TurboGrafx-16 games were some of the first to hit the collector's market. At that point, it was a combination of busting out the Japanese-English dictionary and downloading fan translation FAQs from Usenet. Thankfully, most games were easy to understand, at least until you ran into something text-heavy like Snatcher. Given the primitive nature of the Internet at the time, this usually meant ordering from a mail-order catalog and then learning a few basic words of Japanese to get through the menus. If you wanted to experience the best the TurboGrafx-16 had to offer, you were importing games from Japan. The net result was a system that suffered commercially but fostered a very dedicated group of fans. Castlevania rondo of blood psp vs turbo Pc#Some of the best games on the PC Engine never got officially released in North America. While the Japanese PC Engine was exceedingly popular (it gave the Super Famicom a run for its money in Japan), the American TurboGrafx-16 suffered from a later hardware launch and limited game releases. The TurboGrafx-16 was the North American version of the Japanese PC Engine, just in a bigger (and bulkier) case because marketing executives at the time thought American players wanted "big" consoles. Released in the fall of 1989, the TurboGrafx-16 faced competition from the NES and the Genesis in North America. Whereas the other mini consoles had the benefit of name recognition, the majority of today's gamers have never actually played a real TurboGrafx-16 console. Konami's TurboGrafx-16 Mini suffered from a delayed release due to the Coronavirus, but now that it has officially shipped, it's safe to say that it may be the best mini console released to date. SEGA's Genesis Mini reviewed well but quickly saw discounting after release. The recent trend of mini consoles has been something of a mixed bag, with Nintendo's NES Classic and SNES Classic selling well (and well over retail on the secondary market), while Sony's PlayStation Classic fumbled the ball pretty hard.
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